
ac.item('符文#6-1'){
    temp = '属性转化',
    key1 = '普攻输出',
    key2 = '物理穿透',
    data1 = 10,
    data2 = 4,
}
ac.item('符文#6-2'){
    temp = '属性转化',
    key1 = '普攻输出',
    key2 = '法术穿透',
    data1 = 10,
    data2 = 4,
}

ac.item('强化|符文#6-1'){
    temp = '符文#6-1',
    data2 = 6,
}
ac.item('强化|符文#6-2'){
    temp = '符文#6-2',
    data2 = 6,
}

ac.item('符文#6-3'){
    temp = '唯一被动',
    rate = 40,
    abi_tip = [[唯一被动：|n|cffff6600技能输出|r结算前，转化|cff00ff00'rate'%|r的|cffff6600普攻输出|r为|cffff6600技能输出|r|n|n]],

    only_buff = '符文#6-3',
    add_buff = function(self,buff,hero)
        buff:gc(hero:event '单位-造成伤害前'(function()
            if hero.attack_type=='技能' then
                self.damage_deep = self.damage_deep + hero:get('普攻输出') * self.rate / 100
            end
        end))
    end
}
ac.item('强化|符文#6-3'){
    temp = '符文#6-3',
    rate = 60,
}


ac.item('符文#6-4'){
    temp = '唯一被动',
    min = 100,
    max = 140,
    abi_tip = [[唯一被动：|n|cffff6600普攻输出|r结算时伤害数值会在|cffff6600'min'%~'max'%|r波动|n|n]],

    only_buff = '符文#6-4',
    add_buff = function(self,buff,hero)
        buff:gc(hero:event '单位-造成伤害前'(function(_,_,_,data)
            if hero.attack_type=='普攻' then
                local rate = math.random(self.min,self.max) - 100
                data:mul(rate)
            end
        end))
    end
}

ac.item('强化|符文#6-4'){
    temp = '符文#6-4',
    max = 160,
}



ac.item('符文#6-5'){
    temp = '属性转化',
    key1 = '技能输出',
    key2 = '物理穿透',
    data1 = 10,
    data2 = 4,
}
ac.item('符文#6-6'){
    temp = '属性转化',
    key1 = '技能输出',
    key2 = '法术穿透',
    data1 = 10,
    data2 = 4,
}
ac.item('强化|符文#6-5'){
    temp = '符文#6-5',
    data2 = 6,
}
ac.item('强化|符文#6-6'){
    temp = '符文#6-6',
    data2 = 6,
}



ac.item('符文#6-7'){
    temp = '唯一被动',
    rate = 40,
    abi_tip = [[唯一被动：|n|cffff6600普攻输出|r结算前，转化|cff00ff00'rate'%|r的|cffff6600技能输出|r为|cffff6600普攻输出|r|n|n]],

    only_buff = '符文#6-3',
    add_buff = function(self,buff,hero)
        buff:gc(hero:event '单位-造成伤害前'(function()
            if hero.attack_type=='普攻' then
                self.damage_deep = self.damage_deep + hero:get('普攻输出') * self.rate / 100
            end
        end))
    end
}

ac.item('强化|符文#6-7'){
    temp = '符文#6-7',
    rate = 60,
}

ac.item('符文#6-8'){
    temp = '唯一被动',
    min = 100,
    max = 140,
    abi_tip = [[唯一被动：|n|cffff6600技能输出|r结算时数值会在|cffff6600'min'%~'max'%|r波动|n|n]],

    only_buff = '符文#6-4',
    add_buff = function(self,buff,hero)
        buff:gc(hero:event '单位-造成伤害前'(function(_,_,_,data)
            if hero.attack_type=='技能' then
                local rate = math.random(self.min,self.max) - 100
                data:mul(rate)
            end
        end))
    end
}
ac.item('强化|符文#6-8'){
    temp = '符文#6-8',
    max = 160,
}




